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Cheese Shop



A weak attempt to capitalize on what sounded like a broken combo...
By Tony Hafner

Total cards: 60
Primary role: Multiplayer
Cards by set and rarity (R/U/C)
Main Set: 7/12/19
Netherworld: 0/0/2
Flashpoint: 5/3/12
Foundations:
4 Student of the Bear4 Hacker
2 Pledged2 Friends of the Dragon
Hitters/Utility Characters:
4 Queen of the Ice Pagoda5 Silver Jet
3 Just a Rat
Misc:
2 Covert Operation3 Faked Death
2 Mole Network1 Bite of the Jellyfish
2 Hostile Takeover3 Paper Trail
2 Kiii-YAAAH!3 Ting Ting's Gambit
2 Golden Comeback4 Curtain of Fullness
Feng Shui:
5 Turtle Island3 Dragon Mountain
2 Proving Ground2 Auspicious Termites

I thought up this deck when I realized that Silver Jet's ability didn't include any kind of limit to how many times it could be used per dead Ice character. So as long as you can get rid of the old Silver Jet, you can always play another for free for the duration of the turn (any turn in which someone killed your Queen). The Ascended are really here for Faked Death (a free way to get back that dead Jet). The other reason they are included is for their usual tricks, including the discard/Paper Trail bit. This is kind of important, as the deck needs a lot of power to get started.

Actual play didn't prove this deck to be much of a threat, although that is possibly in large part due to the fact that I resource choked in every game. I know the required resources are here, I just have yet to get even a vaguely decent shuffle. But it does need some tuning- I'm just not sure if it's worth it. Perhaps this will get relegated to my pile of goofy decks that I am always ridiculed for.

It certainly was entertaining for me to play 4 Silver Jets for free in one turn, though. As expected, when I attacked with my Queen everyone pitched in to bring her down. I then proceeded to lay down Silver Jet after Silver Jet (getting him killed each time of course- except when I managed to actually use Hostile Takeover once). Unfortunately, it had been a slow game and my fighting force of extraordinary magnitude was cut down by the fighting forces of even more extraordinary magnitude that were on the table as a result of endless turtling. My wad having been shot, I promptly ran out of cards (yes, it was a really long and really boring game).

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©1997-2000, Tony Hafner