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Fearhead



Mono-Jammers deck, mainly featuring the Gearhead/Monkeywrenching combo
By Moe Cuchens

Total cards: 48
Primary role: Dueling
Cards by set and rarity (R/U/C)
Main Set: 2/0/11
Netherworld: 1/5/18
Flashpoint: 0/1/10
Foundations:
4 Edge Warriors3 Just Another Consumer
Hitters/Utility Characters:
5 Gearhead4 Mad Bomber
3 Grenade Posse3 Demolitions Experts
1 Battlechimp Potemkin1 Furious George
Misc:
5 Monkeywrenching5 Death-O-Rama
Feng Shui:
5 Grove of Willows2 City Park
2 Blessed Orchard1 Wall of 1000 Eyes
1 Fox Pass1 Garden of Bronze
1 Whirlpool of Blood
Other Sites:
1 Portal in Tower Square

Moe's comments on the deck:

I designed this deck for a tournament we were running at our store. The restrictions were that your deck had to be single-faction, and since no one wanted Jammers I thought I'd show them the error of their ways (but of course I got taught how not to play tournament 'Fist).

The deck is pretty simple-- get out a Mad Bomber early followed by a Gearhead with a Monkeywrench and nab a quick site or two to hopefully generate enough power for more Gearheads, George, and the 'chimp. Due to the lack of hitters in the deck, I dropped in 5 Death-o-rama for the little guys to handle most anything. The sites are primarily used to generate power-- with the Groves, you want them to get hit and possibly burned if you've got the Garden of Bronze out.

The use of The Underground or Trust Me, I've Got A Plan fits pretty nicely into the deck, but I needed to cut the deck to a playable size.

Like I said, this is NOT a killer deck, but it can win extremely quickly (and that's what it had better do because there's no coming back in a 2 player game with this deck).

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©1997-2000, Tony Hafner