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Darkman



Dark Traveler deck with Architects flavoring
By Evan James

Total cards: 60
Primary role: Dueling and Multiplayer
Cards by set and rarity (R/U/C)
Main Set: 10/1/28
Netherworld: 0/3/9
Flashpoint: 0/0/9
Foundations:
5 DNA Mage3 Plasma Trooper
3 Test Subjects
Hitters/Utility Characters:
5 Dark Traveler3 CHAR
1 Dr. April Mucosa1 Buro Official
Misc:
5 Killing Rain5 Imprisoned
4 Smart Missile3 Dangerous Experiment
3 Orbital Laser Strike3 Helix Rethread
2 Buro Godhammer
Feng Shui:
4 Turtle Beach2 Cave Network
2 Festival Circle2 Lily Pond
2 Whirlpool of Blood1 City Square
1 Kinoshita House

Evan's comments on this deck:

Of all my decks, this is my personal favorite. The trick is to use your Smart Missiles, Orbital Strikes, and Killing Rains to hurt your own sites, as opposed to your opponent's. Played correctly, your opponents should never be able to touch your own sites, unless you want them to. All the sites were chosen for their susceptibility to Smart Missile. Some of them provide unique self-damaging side effects too.

The reason for this is, of course, to pump up the Dark Travelers. The highest I've ever gotten them with this deck is 14 Fighting. Killing Rain is fun because you can kill your own sites and simeltaneously soften up your opponents. One last note: do not dismay if your opponent actually gets one of your sites and burns it for Power. They go to your smoked pile!

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