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Staying Alive
Architects Disruption & Victory Denial
By Iñaki Puigdollers
Target: Dueling

Deck Statistics
Card count
81 Total
Cards by faction
47 Architects of the Flesh
17 Unaligned
17 Feng Shui Sites

Card List
5 DNA Mage
5 Test Subjects
3 CDCA Scientist
5 Expendable Unit
5 Imprisoned
5 Nerve Gas
5 Napalm Sunrise
5 Arcanowave Researcher
2 Neutron Bomb
2 Arcanotechnician
1 Homo Omega
1 Conversion Drone
1 Johann Bonengel
1 Dr.April Mucosa
1 Dr.Curtis Boatman
5 Shattering Fire
5 Orbital Laser Strike
2 Secret Laboratory
1 The Rackets
1 Safehouse
1 Alchemist's Lair
1 Drug Lab
1 Lusignan’s Tower
5 Tangram Alley
4 Stone Garden
1 Kinoshita House
1 Maze of Stairs
1 Fox Pass
1 Desolate Ridge
1 Dragon Mountain
1 Temple of the Angry Spirits
1 Mourning Tree
1 Creche of the New Flesh


Iñaki's comments:

This is the kind of deck I love, full of control and disruption. At first it would seem big and maybe a little slow, but the fact is that I won a local tournament with a very similar deck, but pre-Netherworld 2. Its power is to stop the attack phase of your opponent by killing his attackers, or just returning them to his/her hand. The Napalms are just for a massive destruction during your turn against that sucking weenies. The orbital lasers are very good defense card and great to retake a game. I mean they could give you that extra turn you need to get your htter on the table or just to deck your opponent. The imprisoned are also good for reusing the researchers in a desperate situation twice in a turn.

If I had some Curtain of fullness I swear they would be in, but as I had begun playing the game with throne war, is very difficult to me to get old cards.

Try it and enjoy! And if you have some comments feel free to send them via mail: inaki.puigdollers@upcnet.es.

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